![]() ![]() The standout feature of Chicory regarding inclusion however, is the “Content Warnings” option. There’s the option to skip boss fights and players can even adjust the reaction time speed in 25% increments. Players can choose from multiple player health options from hardcore to the default of two hits to invincibility. In addition to the “Wet Sounds” toggle there are also multiple choices that make for a much more inclusive and approachable game. My fears were abated though when I found the cursor can also be controlled using the right stick and all button and trigger holds can be set to toggle instead.Ĭontrols are fully customizable with both full remapping and multiple toggles and presets for things like handedness, Adaptive Trigger effects, and which stick controls the cursor. My small hands often struggle to use the touchpad for anything but a menu button because I can only comfortably reach the far edges on a controller as large as the DualSense and in order to paint with it, I had to rest the controller in my lap and drag my index finger around while holding down L2 which was rather awkward. I started Chicory without any options toggled, as I wanted to see how it played without any customization and I was a little worried upon seeing that the paint mechanic-one of the core gameplay mechanics-relied on holding L2 while using the touchpad to move the cursor (the speed of which is also customizable). Speaking of text effects, Chicory gives players several options for text scrolling, including my favorite, “Instant,” and there’s a font choice between fun, the default font, and readable. Players also have the option to toggle off flashing effects and screen shake, as well as visual text effects, which I found rather handy as the text effects felt a bit strong for me. Players can choose from no warm filter, leaving a stark white screen, a subtle warm filter which the game defaults to, and a strong filter. In the vision category, Chicory has another novel feature I hope to see more games incorporate in its “Eye Strain” options. However, I did run into a handful of instances in which small text was used for emphasis in a speech bubble and will be hard to see for some.Ĭompared to the standard speech bubble text size shown below, I hope to see this addressed in a patch as using size or line thickness for emphasis will prove to be a barrier for many. As in most games without VO, the text size and legibility is quite good and there is no text scaling. SubtitlesĪs there is no VO in Chicory, the story relies on the subtitles to be conveyed. The “Wet Sounds” toggle explains that the wet sounds may be gross allows players with misophonia to just not have to deal with them, eliminating the ick factor of the wet paintbrush sound effects. That said, the game features the standard volume options and one sound option that stands out as one more games should incorporate. While the sound design and music are both fantastic and perfectly appropriate for a cozy game like Chicory, at no point in the game are players required to hear or listen to things in order to be successful. I’ll detail many of the available toggles and options but first, let’s have a look at some gameplay: Sound Accessibility Aside from its colorblind accessibility-for which there are no accessibility toggles as it just is accessible-the game boasts an astonishing array of accessibility and inclusion features, including some I’m seeing for the first time. The gameplay revolves around color and while this may seem like it’s not enjoyable for those with colorblindness, Lobanov explained to Game Rant that the Chicory was designed to be fully playable for everyone-even individuals with colorblindness. In recent years, we’ve seen indie games pushing the envelope with accessibility and vastly expanding their player base and in Chicory we see this trend continue into the current generation of consoles, utilizing the features available on the DualSense for a truly immersive yet highly customizable experience. Developed by a small team led by Greg Lobanov ( Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog whose job is to fill the world with color and art after it’s all vanished. I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. ![]() Contents Sound Accessibility Subtitles Visual Accessibility Text Accessibility Controller Mapping Inclusive Highlights Conclusion
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |